AI Forge MCP Package
258 AI-callable tools across 11 MCP servers controlling Blender, Substance Painter, Substance Designer, Substance Sampler, and Unreal Engine 5 — unified under a single AI agent. One prompt in, game-ready asset out.
What Is the AI Forge MCP Package?
The AI Forge MCP Package is a subscription software toolkit that gives AI coding agents — Claude Code, Cursor, Windsurf, and any MCP-compatible client — full programmatic control over the professional 3D game asset pipeline.
Instead of a human artist manually clicking through menus in five different applications, an AI agent calls tools like clean_mesh, texture_glb_asset, generate_rigify_rig, or export_fbx_ue5 and the software executes automatically.
This is not a Blender plugin. This is not a UE5 marketplace asset. This is a full-pipeline orchestration layer that treats the entire 3D content creation stack as a unified, AI-controllable system.
How It Works
Give it a .glb file, a reference image, and a plain-English description. The AI handles everything else.
Concept Art Generation
Grok (xAI) generates reference images from your description
Grok3D Mesh Generation
Hunyuan3D creates geometry from concept art
ForgeHunyuanMesh Cleanup + UV Unwrapping
Removes loose geometry, merges doubles, fixes normals, optimizes UVs
ForgeBlenderTexture Enhancement
Bakes mesh maps + builds procedural materials via Substance, or cinematic enhancement via Blender
ForgePainter ForgeDesignerRigging + Weight Painting
AI auto-generates skeleton, optimizes weights with edge loops, pruning, symmetry, and deformation testing
ForgeRig ForgeBlenderAnimation
AI locomotion via HY-Motion, AI combat via AnimationGPT, species-adapted physics
ForgeMotionNPC Dialogue + Lipsync
Generates dialogue trees, personality profiles, facial animation, emotion classification
ForgeNPC ForgeVoiceLOD Generation + UE5 Delivery
Multi-level-of-detail chain, lightmap UVs, FBX export, full material setup in Unreal Engine 5
ForgeBlender GameForge11 MCP Servers
ForgeBlender
Mesh cleanup, UV unwrapping, materials, rigging, LOD generation, cinematic texture enhancement, physics, animation, FBX/GLB export
GameForge
UE5 world building, material instances, Niagara VFX, PCG, lighting, landscape sculpting, audio, Sequencer cinematics
ForgeDesigner
Substance Designer procedural graph creation, node manipulation, noise chains, texture generation, .sbsar publishing
ForgePainter
Substance Painter project creation, layer management, smart materials, mesh map baking, texture export
ForgeSampler
Substance Sampler photo-to-material scanning, environment capture, PBR material extraction
ForgeMotion
Text-to-locomotion via HY-Motion, text-to-combat via AnimationGPT, species-adapted motion physics
ForgeRig
Automatic skeleton prediction and skin weight generation via UniRig (SIGGRAPH 2025)
ForgeNPC
Dialogue generation, personality profiles, interrogation trees, speech-to-text integration
ForgeVoice
Facial animation, emotion classification, UE5 morph target export, batch lipsync processing
ForgeHunyuan
Text-to-mesh and image-to-mesh via Hunyuan3D (Tencent), batch processing, LOD-aware output
ForgeKimodo
NVIDIA Kimodo text-to-motion with kinematic constraints, multi-prompt sequencing, 700+ hours of mocap training data, species-aware generation
7 AI Backends
We believe in full transparency about what powers the work. Each AI handles what it does best.
Grok
Concept art and reference image generation. High-quality visual direction that feeds directly into the 3D pipeline.
Hunyuan3D
Takes concept art or text prompts and produces raw 3D geometry. Handles the leap from 2D reference to 3D model automatically.
UniRig
GPT-based auto-rigger that predicts skeleton hierarchies and skin weights from raw meshes in seconds.
HY-Motion
1-billion parameter DiT model trained on 3,000+ hours of motion capture across 200+ movement categories.
AnimationGPT
8,700 combat animations with 26,100 text annotations tagged by weapon type, attack type, speed, and power.
Claude
The AI creative director that ties everything together. Calls tools across all 11 servers and delivers finished assets.
Kimodo
700+ hours of professional mocap data powering text-to-motion generation with kinematic constraints. Produces physically grounded base animations that feed into the exaggeration pipeline.
16 Species Animation Profiles
Each species profile defines height, weight, stride length, movement speed, center of gravity, and limb proportions. The same prompt produces physically different animations for every species — a 15-foot ogre gets heavy, lumbering footfalls while a 5-foot elf gets fast, agile motion.
10 Playable Species
6 Creature Profiles
ForgeRoom Dashboard
Web-based command center for your entire AI Forge pipeline. Every asset, every pipeline run, every game design document — all in one place. Available at forgeroom.hurtzdonut.com with a native desktop app for macOS, Windows, and Linux.
Dashboard
Real-time pipeline overview
Import
Drag-and-drop .glb upload
Asset Library
Full asset management
Stat Engine
Item stat generation
Projects
Multi-project management
Document Forge
GDD authoring suite
3D Viewer
In-browser model viewer
Rig Inspector
Post-rigging QA tool
ForgeAnimator
Motion capture + AI animation
Server Forge
Multiplayer server wizard
Choose Your Tier
All tiers get the complete 258-tool pipeline. No features locked behind higher tiers — pricing is seat-based only.
Founder pricing is locked forever at your signup rate. Prices go to MSRP at general availability.
- Full 258-tool pipeline access
- All 11 MCP servers
- Community Discord access
- Your name in AI Legends credits
- All future updates included
- Everything in Solo
- 2 seats (workflow + GPU machine)
- Priority support from Jeremy
- Early access to new features
- Vote on roadmap priorities
- Everything in Duo
- 5 seats for your whole team
- Private support channel
- Direct onboarding call
- Name an NPC in AI Legends
- Everything in Studio
- Unlimited seats
- Custom pipeline integrations
- Dedicated support contact
- Service level agreement
Technical Requirements
The AI Forge MCP Package itself uses zero GPU. It is a tool orchestration layer — lightweight Python processes communicating over stdio. The GPU requirements below come entirely from the third-party software the pipeline controls.
Required Software All Free
Blender 4.0+, Unreal Engine 5.3+, Python 3.10+, Node.js 18+, and an MCP-compatible AI agent (Claude Code, Cursor, or Windsurf)
Optional: Substance Suite
Substance Painter, Designer, and Sampler elevate texture and material quality. The pipeline works without them — Blender-native enhancement is excellent on its own.
Minimum Hardware
Any GPU that runs Blender + UE5 (GTX 1070 / RX 5700+), 4GB+ VRAM, 16GB RAM, SSD with 30GB+ free
Recommended Hardware
NVIDIA RTX 3080+, 8GB+ VRAM (24GB+ for HY-Motion), 32-64GB RAM, NVMe SSD with 50GB+ free
The Proof of Work
AI Legends is a horror fantasy MMO being built entirely by the AI Forge MCP Package. Every asset in the game — characters, creatures, weapons, armor, environments — is produced by this pipeline. One developer. One AI pipeline. One game.